using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class StartUI : MonoBehaviour
{
    public Button btnStart;
    public InputField inputName;
    void Start()
    {
        btnStart.onClick.AddListener(startGame);

    }
        
    void startGame()
    {
        SceneManager.LoadScene("Select");

    }
}
